Squawk to the Future: 7 Ways to Make an Angry Birds Movie Work

You might have missed it in a week loaded with every cool new 2013 movie trailer at once, but the biggest big-screen news of the week involves a 2016 release — Angry Birds: The Movie, to be financed independently of the studio system by Rovio, and produced by Despicable Me’s John Cohen.

Ask not why they would do such a thing — it is inevitable that any product with any name recognition will one day have its own film. Ask instead how they will sustain 90 minutes or so of screen time based on a game that simply involves throwing things at other things. Well, we have a few ideas, and offer them up for a couple of reasons: one, so that when the thing finally does come out, we can say we called it. Two — a far less likely possibility — we want to get all the obvious concepts out there first in hopes that they’ll try to be more creative and do something different, ensuring we cannot say we called it. Either way, theses strike us the likeliest scenarios:

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Originally written and published by at Topless Robot. Click here to read the original story.
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