Revisiting Resident Evil 4

Every passing day brings us one day closer to the launch of Resident Evil 6, and we’re now less than 30 days away. We’ve been looking back on all of Capcom’s previous installments in the series to prepare ourselves for the new adventure’s arrival, and we’re finally nearing the end of the long journey – after revisiting 0, 1, 2, 3 and Code: Veronica one at a time, there are just two games left on our stack to replay. We’ll get to Resident Evil 5 in our final installment, but you know where we’re going today. It’s Resident Evil 4.

Resident Evil 4 is so fundamentally different from its predecessors that it’s almost not a Resident Evil game at all. And, in fact, it turned out not to be one in its first form. RE4 first went into development back in 1999, and at the onset Capcom’s creators decided to set out and make something totally different. Something cooler, edgier, more focused on action. They worked on the new approach diligently, but ultimately hit a roadblock – the project just didn’t feel like Resident Evil any more. So they tweaked a few names here and there, tossed in some demons and decided to call the whole thing “Devil May Cry” instead. Perhaps you’ve heard of it?

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Originally written and published by at IGN PS3. Click here to read the original story.
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