Ragnarok Odyssey Review

It took me about 50 Ragnarok Odyssey quests before I finally gave up on the game. I played mission after mission after mission trying to extract fun out of the experience, but there was precious little to be found. Mercilessly repetitive and surprisingly shallow for such a presumably vast RPG, Ragnarok Odyssey represents one of the most unfortunate things that could happen in gaming: when something so promising simply doesn’t deliver.

Ragnarok Odyssey comes by way of GungHo Online Entertainment, a sizable Japanese developer best known for its connection with the Korean MMORPG Ragnarok Online. It’s from that game that Ragnarok Odyssey derives not only its name, but its style, enemies and lore as well. The thing is, whether coupled with the prolific MMO or played on its own, Ragnarok Odyssey on PlayStation Vita just isn’t a good game. It’s formulaic, predictable, obtuse and static. It takes precious little from the formula that makes good RPGs good or great RPGs great; it instead relies upon half-baked interpretations of the formula and combines them to make an entirely underwhelming product.

Continue reading…

Originally written and published by at IGN PS3. Click here to read the original story.
GameStop, Inc.