Obsidian Starts To Dole Out A Few Details About Their Project Eternity Game [Project Eternity]

Obsidian Starts To Dole Out A Few Details About Their Project Eternity Game The Project Eternity Kickstarter campaign, which launched just last Friday, had easily surpassed its $1.1 million goal before the weekend was out. Clearly, people are excited about a new, “old-school” RPG from Obsidian.

We had a glimpse at the world map and a description of the game’s combat from the initial Kickstarter pitch. That, though, isn’t very much information to go on. Happily, the team dropped a big pile of little details on the project page and on their forums today. And what kind of tidbits did they share?

The Set-Up
The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.

The Nature of You
Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to.

They also added a little bit of information about party formation, character creation, companions, and the races and social milieu that the player will face in the still-unnamed game.

As for what they’re doing with the extra money (so far $1.6 million and counting)? Well, Mac owners rejoice: the project just hit the level of stretch funding that will bring a port to Apple machines in addition to PCs.

Update #3: Game Basics – Your Party, Your Characters, and Races [Obsidian]

Originally written and published by Kate Cox at Kotaku. Click here to read the original story.
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