Realms of Ancient War Review

The creators of R.A.W. – Realms of Ancient War – must’ve been hoping their game would saddle along nicely beside the many loot-based dungeon crawlers leading the resurgence in the genre these days. R.A.W. is a throwback, an old school hack-and-slash cast strictly in the mold of a fantasy setting. You’ll take control of the standard warrior, wizard, or rogue as you click and kill your way through a series of lands populated by dwarves, humans, elves, and spiders. Spiders, seemingly, live everywhere.

Classes play about as you’d expect, with skills mapped to your four face buttons, health and mana potions to triggers, and interactions to bumpers. There’s a unique element in the ability of your hero to possess large, intimidating foes for a quick rampage, but it’s not used often enough to be a true boon to the gameplay. Leveling allows for progression, of course, with a single point from each level mapped to a skill tree – but don’t expect individual stat level depth when it comes to character customization.

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Originally written and published by at IGN PS3. Click here to read the original story.
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