Sequels are so comforting, aren’t they? From Halo 4 to Borderlands 2, 2012 was a year where publishers and developers built excellent sequels on the foundation of great, established franchises. It’s easy to catch a ...
Much has been said of the death of games publishers. As digital distribution hubs like Steam and Xbox Live eliminate the need for large marketing-led organizations, they must fall away like cherry blossom. Or so the argument go...