For years it slumbered in darkness, deep within the earth. An Old God, maybe even the First God, its hibernation marked by rattling breaths reverberating in the deep like cinderblocks dragged across wet asphalt. Sleeping… resti...
We’ve been following the Sifteo Cubes for a while now, intrigued by their promise to give us an entirely new platform for fun, original games. The gist is this: The system consists of a collection of cubes, each of which ...
This is Spaceteam, a new iOS game created by ex-Bioware developer Henry Smith. On one hand, it’s super fun. On the other hand, it crashed most of the times we tried to play it. Smith told me last week that there’s a...
My heart goes out to Kirk for his struggles with the end of Assassin’s Creed III, because I must have failed that mission around 30 times before finally nailing it. As frustrating as it was, though, I have to disagree tha...
A game where you become a pro gamer…by playing games? How meta! This was made in 24 hours, so while not particularly fleshed out, it’s still worth spending a few minutes with it. My favorite bit is that going outsid...
What’s that? It’s a little late for this morning’s weekly Android game charts? Poppycock! It’s never too late for the morning. Well, I suppose the next morning would be too late. Looks like I made it jus...
This is rather interesting: a study floating around over the past few days (and documented in the above video) concludes that in a simulation of surgery, high schoolers who play video games regularly do as well—and someti...
Yesterday, Double Fine put together an interesting new idea to crowdsource the selection of their next “Amnesia Fornight” games. It’s a cool move, inviting people to support them financially while opening up t...
I’ve tried to be fair to the concept of free-to-play games, which you see a lot of in mobile gaming. Yes, it all seems a bit cynical—it trades a single price for a potentially unlimited revenue stream, but thereR...