Before the widespread use of the internet as a place to review, preview, and hype new videogames, and back when the best print media was Nintendo Power and that was, ah, short-sighted, getting word out about your new game was a...
Back in the Wild West days of early PC gaming, there were no guidelines how to sell your game. Especially your shitty made-in-your-basement game, which is why so much game art from the time was completely insane — sometim...
No one really knew how to market videogames in the heady days of the ’80s and ’90s. For some reason, PC game makers seemed to have a harder time figuring it out than most folks — old school DOS games usually r...