“People came away with stories that were so alien to what the game was about.” Originally written and published by at N4G: xbox-360 news feed. Click here to read the original story.
Share. On the noisy E3 show floor, no one can hear you scream… In frustration. By Tristan Ogilvie It was hard to predict how the team at Creative Assembly was going to demonstrate the tense, deliberate gameplay of Alien: Isolat...