Reviewed on iPhone, Linux, Macintosh and PC
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April 26, 2015
Spoilers for Act 1 ahead. Head over here for our full Broken Age: Act 1 review.
Broken Age: Act 2 is a smart, fun, challenging cap to Double Fine’s Kickstarted adventure. Still just as gorgeous and well-written, Act 2 is nearly twice as long as its predecessor. It ups the ante with surprising new characters, intriguing story reveals, and some really ingenious puzzles for the most part. There are a few nagging challenges along the way, but nothing that really detracts from the fantastic adventure at hand.
Picking up right at Act 1’s phenomenal cliffhanger, a bulk of Act 2’s charm is how it flips the first part’s script on its head. I really enjoyed how the theme of role reversal seeps through nearly every moment of Act 2. Exploring a decrepit Mog Chothra as Vella, and meeting the citizens of Meriloft as Shay shine new light on the events of the first half of the game. Controlling both characters as they come to terms with the realizations that they’ve been lied to for a bulk of their lives constantly provides hilarious, and often-times poignant moments. It’s a well-written and surprisingly-mature story of growing up, dealing with the messes life throws at you, and ultimately coming out a better person.
That being said, I was a little bit disappointed that Act 2 takes place predominantly in the same locales as Act 1, albeit under very different circumstances. I loved revisiting folks and seeing how they’ve changed, such as Curtis giving up wood working in favor of becoming a metal smith, but I wished there had been more new characters and locations. Maybe I’m just being greedy, but I loved discovering each new setting so much, and I wish Act 2 kept throwing those surprises at me.
Still, those settings are again populated with some of the most interesting characters in modern adventure games, and Broken Age shines because of their incredible interactions. Vella’s rocky friendship with a violent, sentient knife is hilarious, and choosing which awful tree-puns Shay uses on a morose oak brings back fond memories of the insult sword fighting in the Monkey Island series. I found myself trying out every single item on every single character in the world, not because I thought it would help solve a puzzle, but because I just wanted to hear every fantastic line of dialogue.
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