Seeing as I post a Fine Art feature almost every day, it’s only right that we take a minute to honour some of the best concept, production and promotional art the world got a chance to see in 2012. Due to the nature of th...
I haven’t had a chance to really sink my teeth into Assassin’s Creed III yet, but it seems there’s a little conjecture over whether it’s a step forwards or a step backwards for the series. Which is an ar...
As you’d know if you were reading Fine Art last week, Dishonored was originally intended to be a game set in 17th century London, rather than the whalepunk fictional universe it ended up creating for itself. The decision ...
rd7 is an artist currently working at Gameloft’s Shanghai studio. And, uh, that’s about all we know about him (or her)! What we’re lacking in biographical information, though, we’re more than making up f...
This is the work of Anthony Jones, a concept artist previously employed at Sony’s Santa Monica studio, and a man who can draw both monsters and robots better than almost anyone else on Earth. In the gallery below you̵...
Mike Sass worked at BioWare for twelve years. That’s an astonishing amount of time for an artist to stay put at the one studio, but it also means that if you’ve ever picked up a BioWare game or even seen an advertis...
Sam Brown is another of the talented kids at concept art studio Massive Black. His work has appeared in games like BioShock 2 and inFamous. Love his robots. They always look their best when they’re functional, dirty and a...
Jen Zee works at Supergiant Games. A small indie team, Jen is art director (and part-time badass cosplayer), meaning she’s the main one to thank for the amazing colours and vibrant world of Bastion, one of the best-lookin...
That old Ben Kenobi really was a damn fool. Mos Eisley wasn’t the galaxy’s most wretched hive of scum and villainy. It wasn’t even Tatooine’s (um, Jabba’s Palace?)! No, you want scummy villains, yo...