Ken Levine on Reinventing BioShock Infinite

It’s been a long road for BioShock Infinite. Since its announcement in 2010, the game has seen multiple delays and developer departures, finally settling on a March 26, 2013 release date last week.

As the game finally nears completion, we sat down with creative director Ken Levine to talk about the long journey Infinite has taken from 2010 to now. From gameplay changes to characters to the potential of other platforms, Levine had a lot to say about his newest project, including how it differs from the original BioShock.

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Originally written and published by at IGN PS3. Click here to read the original story.
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